coercion by an abusive person to gain or maintain power over another person. Tactics used by such a person are psychologically or physically abusive, and use positive and negutive reinforcement, as well as manipulations through setting one’s course and logic off balance, exploiting their vulnerabilities.
Traumatic bonding is used to create poerful emotions between the abuser and victim, normalizing, legitimizing, rationalizing, denying, minimzing the abuse, or blaming the victim for it.
Isolation, gaslighting, mind games, lying, disinformation, propoganda, destabilization, and dividing their group are some strategies used.
brainwashing, or coercive persuasion, thought reform, or re-education, reduces a subject’s ability to think critically or independently, allowing the introduction of new, unwatned thoughts and ideas, as well as changing their attitudes, values, and beliefs.
Criticism of brainwashing is both of its perceived use by malicious parties, and people’s use of it as an excuse for their actions, a “brainwashing defense” Anti-cult movements fight against against such uses. The process by which individual or collective freedom of choice and action is compromised by agents or agencies that modify or distort perception, motivation, affect, condition, or behavioral outcomes. Success of keeping new recruits is limited. Human trafficking often employs similar tactics as do terrorists and paranoid cults.
Some of the techniques used by traffickers include feigning love and concern for the victims’ well-being to gain trust before beginning to track, manipulate and control the entire life of the victim, including environment, relationships, access to information and daily activities, promises of lucrative employment or corrupt marriage proposals, debt bondage, kidnapping, induced drug dependency and fear tactics such as threats about law enforcement, deportation, and harm to friends or family members. Physical captivity, shame, Stockholm Syndrome, traumatic bonding and fear of arrest can contribute to victims’ inability to seek assistance.
Intentional Communities / Conformism
An intentional community is a planned residential community designed from the start to have a high degree of social cohesion and teamwork. The members of an intentional community typically hold a common social, political, religious, or spiritual vision and often follow an alternative lifestyle. They typically share responsibilities and resources. Intentional communities include collective households, cohousing communities, coliving, ecovillages, monasteries, communes, survivalist retreats, kibbutzim, ashrams, and housing cooperatives. New members of an intentional community are generally selected by the community’s existing membership, rather than by real-estate agents or land owners (if the land is not owned collectively by the community).
free and real - intentional community Decisions and Organisation The decision making process adopted by Free and Real is based on the scientific method, where every decision is considered separated from emotions and opinions. Decisions are generally arrived by consensus after examining the options using the following criteria: Quantitative impact: how many people are served by this specific solution/ idea/ choice/ decision Qualitative impact: how important is the implementation of the solution/ idea/ choice/ decision and how deeply is it going to affect people in their living conditions Time frame: how feasible is the implementation and application of the solution/ idea/ choice/ decision within a reasonable time frame Difficulty of the achievement: how simple, as to its implementation, is the solution/ idea/ choice/ decision and what is the predicted cost in resources such as man-hours, money, environment, energy, etc. Duration in time: what is the lifetime of this solution/ idea/ choice/ decision tinkers bubble, diggers and dreamers,
- professor, two students, go to live with 4th person’s community.
- guiding his new visitors around Walden Two and proudly explaining its socio-politico-economic structures and collectivist achievements. A wide range of intellectual topics such as behavioral modification, political ethics, educational philosophy, sexual equality (specifically, advocacy for women in the workforce), the common good, historiography, freedom and free will, the dilemma of determinism, fascism, American democracy, and Soviet communism are discussed and often debated among the self-satisfied Frazier, the skeptical and doubting Castle, and the quietly intrigued Burris.
- flexible design, evidence-based strategies, avoiding dogmatic rigidity.
- overall sense of happiness and freedom - behavioral engineering at birth, appear to be legitimately peaceful, productive, and happy, appearing to govern the course of their own lives
- not authoritarian, anarchic, or democratic, no real governing body
- they have no power to exercise violent force
- self-motivated, directly supporting the common good, freedom to select new places to work each day
- creative or recreational activies of their own choosing
- money - points for leisure periods in exchange for less desirable labor
- automatically receive ample food and sleep, with higher needs met by nurturing one’s artistic, intellectual, and athletic interests, ranging from music to literature and from chess to tennis.
- communal children, personal thanks are taboo (walden code)
- individually self-enforced, credit to larger community, strain less
- two sign up excitedly, professor thinks its a sham
- admits to boastfulness, but opinion should not impact walden2.
the professor eventually returns
culture is fluid to evidence
planners - charged with success, oversee managers, maximum terms
They do not rule with any kind of force and are so extremely opposed to creating a cult of personality, system of favoritism, or other possibilities for corruption going against the common good that they do not even publicly announce their office, and, likewise, most of the community members do not bother to know the Planners’ identities. Due to this and also as a result of this, the Planners live as modestly as the other members of the community; ostentatious displays of wealth and status simply have no opportunity to arise from Walden Two’s egalitarian cultural structure.
Managers, meanwhile, are “specialists in charge of the divisions and services of Walden Two”. A member of the community can “work up to be a Manager–through intermediate positions which carry a good deal of responsibility and provide the necessary apprenticeship”. The Managers are not elected by the members of Walden Two in any kind of democratic process. The method of selecting Managers is not specified, though they are likely appointed by the Board of Planners: Walden Two’s “only government.”
The regular community members are known (though only for official reasons) as Workers, and they have the flexible option of changing their field and location of employment every single day, so as not to grow bored or stagnant during the week with their four-on-average daily hours of work. Available work often includes the necessary physical labor that goes into maintaining a community, such as basic building or repairing projects, cleaning duties, or agricultural work. Labor in Walden Two operates using a simple point system of units called “credits,” in which more menial or unpleasant jobs (such as waste management) earn a Worker a higher number of credits than more relaxing or interesting jobs, ultimately allowing more free time for that Worker.
The final grouping within Walden Two is the Scientists, who conduct experiments “in plant and animal breeding, the control of infant behavior, educational processes of several sorts, and the use of some of [Walden Two’s] raw materials”. Scientists are the least discussed group in the novel; little is said about the selection, total number, specific duties, or methods of the Scientists, though they presumably carry out the ongoing social experiments that help determine the most beneficial social strategies for the Walden Two community.
In theory and in practice, Thoreau’s Walden experiment and the fictive Walden Two experiment were far different from one another. For instance, Thoreau’s Walden espouses the virtues of self-reliance at the individual level, while Walden Two espouses (1) the virtues of self-reliance at the community level, and (2) Skinner’s underlying premise that free will of the individual is weak compared to how environmental conditions shape behavior. The cover of Walden Two, shown above, includes an “O” filled with yellow ink, with yellow lines radiating from the center of the “O”. That Sun-like “O” is an allusion to the proposition that “The sun is but a morning star”. News From Nowhere, 1984 Skinner published a follow-up to Walden Two in an essay titled News From Nowhere, 1984. It details the discovery of Eric Blair in the community who seeks out and meets Burris, confessing his true identity as George Orwell. Blair seeks out Frazier as the ‘leader’ and the two have discussions which comprise the essay. Blair was impressed by Walden Two’s “lack of any institutionalized government, religion, or economic system”, a state of affairs that embodied “the dream of nineteenth-century anarchism”.
Los Horcones does not use the Planner-Manager governance system described in Walden Two. They refer to their governance system as a “personocracy”. This system has been “developed through ongoing experimentation”. In contrast to Twin Oaks, Los Horcones “has remained strongly committed to an experimental science of human behavior and has described itself as the only true Walden Two community in existence.” In 1989, B. F. Skinner said that Los Horcones “comes closest to the idea of the ‘engineered utopia’ that he put forth in Walden Two”. Cultural engineering Skinner wrote about cultural engineering in at least two books, devoting a chapter to it in both Science and Human Behavior and Beyond Freedom and Dignity. In Science and Human Behavior a chapter is titled “Designing a Culture” and expands on this position as well as in other documents. In Beyond Freedom and Dignity there are many indirect references to Walden Two when describing other cultural designs. Criticisms Hilke Kuhlmann’s Living Walden Two possesses many subtle and not-so-subtle criticisms of the original Walden Two which are related to the actual efforts that arose from the novel. One criticism is that many of the founders of real-life Walden Twos identified with, or wanted to emulate, Frazier, the uncharismatic and implicitly despotic founder of the community. In a critique of Walden Two, Harvey L. Gamble, Jr. asserted that Skinner’s “fundamental thesis is that individual traits are shaped from above, by social forces that create the environment”, and that Skinner’s goal “is to create a frictionless society where individuals are properly socialized to function with others as a unit”, and to thus “make the community [Walden Two] into a perfectly efficient anthill”. Gamble writes, “We find at the end of Walden Two that Frazier [a founding member of Walden Two]… has sole control over the political system and its policies. It is he who regulates food, work, education, and sleep, and who sets the moral and economic agenda.” However, contrary to Gamble’s critique, it should be noted that neither Frazier nor any other person has the sole power to amend the constitution of Walden Two. See the “Community governance” section, above. There are several varieties of behaviorism but only Skinner’s radical behaviorism, has proposed to redesign society. The relevant principles were expounded at length two decades later in a best-seller Beyond Freedom and Dignity (1971). Walden Two was criticized in John Staddon’s The New Behaviorism. Skinner thought Walden Two an accomplishment comparable to two science-fiction classics: Aldous Huxley’s Brave New World (1931) and George Orwell’s Nineteen Eighty-Four (1949). He assigned all three in his Nat Sci 114 introductory psychology course at Harvard. There is some irony in Skinner’s choice, because Orwell’s and Huxley’s novels are both dystopias. They portray not the supposed benefits of a technological approach to human society, but the evil consequences of either coercive (Nineteen Eighty-Four) or stealthy (Brave New World) efforts to control or gentle human beings. On the contrary, Walden Two is supposed to light the technological path to utopia. Skinner’s Walden proposal is in a tradition that goes back to Plato’s philosopher king: a ‘legislator’ (monarch) and a set of guardians who are wiser than the common people. The guardians “are to be a class apart, like the Jesuits in old Paraguay, the ecclesiastics in the States of the Church until 1870 and the Communist Party in the U.S.S.R. at the present day,” wrote Bertrand Russell, one of Skinner’s heroes, in 1946. Not too different from Walden Two’s Managers and Planners, and Frazier, Skinner’s avatar and leader of the community. Skinner was quite explicit about the need for technocratic rule: “We must delegate control of the population as a whole to specialists – to police, priests, teachers, therapies, and so on, with their specialized reinforcers and their codified contingencies.”
individuals modify their behavior in response to their awarness of being observed. Some of this modification is to the detrement of their abilities.
Malicious Strategy - the art of war
Most of the tactics involve behaving disingenuously towards your enemies. Understanding the correct application of such malicious strategies allows for their defense, and allows you to spend more time not being malicious.
Attack should be undertaken when economical. Win decisive engagements quickly, retreat when neccessary. Choose when and where you fight. Take advantage of opportunity. Don’t attack at a disadvantage, lure them to your advantage. attack the leaders if the followers will disperse, do not if vengence is likely. Cut off escape or aid, final attacks are avoided by the illusion of freedom. keep tabs. ally with those you do not have resources to invade, ask their aid. understand the battleground, the enemy, and yourself (threat profile), to allow for defense/offense. Defend your current position, advance when safe, don’t create opportunity for your enemy.
Strategy Matters, as does adaptability in shifting circumstances. Your enemy isn’t superior in all things, and has some weakness. Ally with others. Cause the enemy to fight internal conflicts. Wait for them to exhaust themselves against other opponents, then pick up the pieces. Sacrifice short-term objectives for long term goals. take forgotten or discarded ideas and revive them. take away assets and arguments “steal thunder”. strength is from unity, not size.
Deception is used in war, by masking your goals in “open feint”. Conserve strength until the right time. Make distrations, falsify your strengths as well as your weaknesses (slower attacks). Do spectacular things to provoke responses that disrupt their thinking. Use confusion and conflict to further your goals. hide a knife behind a smile. disrupt their effectiveness. use baits and deceptions, sow discord. appear calm when they expect you to be tense.
mask yourself - leaving distinctive traits to be inconspicuous, masquerade as something else. mainly for escape against superior strength. feign madness but keep your balance. hide behind the mask of a fool, drunk, or madman to create confusion about your intentions and motivations. allow them to underestimate your ability until they drop their guard. usurp leadership in a situation where you are normally subordinate. to shame into discipline where you cannot directly confront, use innuendo, those accused cannot retaliate without revealing their complicity
such things exploit an enemy’s lack of knowledge to tip the situation into your favor.
Perception Management (bad)
Convey or deny information, influence emotions, motives, and objective reasoning, resulting in favorable behaviors to the originators objective.
“Perception” is defined as the “process by which individuals select, organize, and interpret the input from their senses to give meaning and order to the world around them”
components include the schema, motivations, and mood. Factors to influence it include: ambiguity, social status, and disception
deception for hiding who is responsible for something.
product announced but never released or cancled.